In some cases there is a single autosave available from just prior to exiting Vault 111. The only saves available are the exitsave (one per character) and saves made when sleeping (three per character). Manual, quicksaving and autosaves are available. While fixed enemy locations have increased repopulation times, the occurrence of random enemy encounters is two days or less. Location respawn time is 35 in-game days for non-cleared locations and 80 in-game days for cleared locations to repopulate enemies and loot, as opposed to the standard 7 and 20 days respectively. If one becomes overencumbered, their Agility and Endurance will drop by 2, they will suffer from Fatigue and they will take periodic damage which can cripple the legs. For example the 10mm round has a weight of 0.025 per round, whereas the mini nuke has a weight of 12. Even though it states that the deactivation of Survival Mode is irreversible, by entering the following console command cgf "Game.IncrementStat" "Survival Denied" -1 you can afterwards reactivate the Survival Mode again in the Settings-Menu.Īmmunition has a set weight, per round, based on the ammunition type. In case of unsolvable bugs in quests etc., the Survival mode may be deactivated in the Settings-Menu by choosing another difficulty to enable console commands. Additionally, the use of console commands is disabled. The exit save function is still available but is a temporary save that is deleted automatically upon loading. The only means of physically saving the game is to sleep in a bed, on a mattress, or in a sleeping bag. In Survival mode, autosave and manually saving from the menu has been disabled. Once Survival mode is activated, turning it off will permanently disable it from being reactivated for that save file. Survival mode can be set before starting a new game.
The standard base chance of a creature spawning as Legendary increases with player level (managed by the Legendar圜hanceQuest): A mutated legendary enemy gains a glowing aura to show that it has mutated. If the damage from a weapon is not high enough to kill a legendary enemy and they survive a hit with less than 50% of their health remaining, they will mutate.
level 10), but the lower-level encounter is still possible. level 22) than a legendary super mutant (approx. For example, at level 30 it seems more likely to encounter a legendary super mutant brute (approx. They are often among the highest-leveled variants the Sole Survivor will run into at their particular level. In combat, legendary creatures are very powerful, as they are stronger than their non-legendary counterpart (see below for specific differences). For more information on these modifications, see legendary weapon and legendary armor effects. A legendary creature will almost always drop a weapon or armor piece with unique modifiers (marked in the Pip-Boy inventory with a star). Most creature types have a chance to spawn as a legendary variant, as well as tiered named variants leading up to the legendary creature. Creatures include animals, humans and their mutated counterparts encountered in the Commonwealth and surrounding areas.